These things always lead us to state repeatedly not know why good the next day because of the low blood volume when playing bad not know why the last day to know directly over
1 BOSS dive when sure to light to the first bar! ! ! DPS minimum requirements before the rise of the BOSS mobs catch up before the first leg must mobs kill
Explain: land reclamation process, we feel strange poly struggling tangle central point of the problem, the actual Even central point given very accurate, if it do not, the same strange scattered mobs floating boss Refresh every pass a stick mobs will daze deceleration, the effect we want is the mobs refresh, speed reducer and then ran at full speed to the leadoff position, so strange and properly properly together. Hide pass a stick, mobs will decelerate daze mobs did to the leadoff position may be a flinch, a solution cringe, all kinds of bulk.
2 people found equilateral triangle can put bigger the with some Raiders discrepancy about an equilateral triangle edge can put down the the BOSS model of two red circle
Explanation: This will extend the mobs the every 2 stick of traveling time, better AOE There are wiped out in the late scenes of chaos when greater fault tolerance, the only problem is water Bay, the upcoming successor notification Remember in the vicinity hide, note distance can hide into a triangle inside.
A one cycle out to annihilate the skills, T to be pulled BOSS circling A mobs, is to force our pioneers did not feel any pressure mobs AOE. ZS T FQ T two is equal to one and a half AOE
Only passing on a lot of Raiders said late, I think that the general effect, of course, depends on the actual situation, my choice is to have passed, or low blood volume change in tactics, the members head there stupidly when it is better to pass I think, carry past the OK also can liberate DPS, of course, we both 74 and we own reference.
May write random point Tell me what you learn from the useful part of it out, not professionals, just want to change the NGA signature, friends right Posting boost its reputation -
The final send you team a 17 minute boss battle, hone the mind of the people, with 0 lights HLK despair all the time, RL calm and give them confidence, all feel beaten pleasant, RL give them poured cold water, any small mistake occurred in succession, will allow the team to the state rate of disappearance. BOSS is not difficult, the difficulty is to overcome their own fear, no fear! Come on!
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